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 GAME EVENTS

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K1LLsW1TcH
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GAME EVENTS Empty
PostSubject: GAME EVENTS   GAME EVENTS EmptyTue Sep 03, 2013 2:33 pm

LETS TALK ABOUT THE EVENTS IN GAME.

BLOOD CASTLE

One of the strongest warriors in the Continent of MU, the Archangel; has secretly been laying watch over the lands that he has sworn to protect. As Kundun's presence approaches, the Archangel has been warding off all the monsters trying to invade the Continent of MU. But alas, our Guardian Archangel can not fend on his own forever.

Kundun's Army has invaded his Castle and has overcome the strength of the Archangel. The Archangel, Injured and in peril; summons forth the warriors of MU, to come aid him in his most dire time of need. Unable to summon his strengths without his Divine Weapon of Archangel, you have been asked to infiltrate this now over ridden Castle and retrieve his weapon for him.

Fight thru the bridge and gain entrance into the castle. Be the first to retrieve the Divine Weapon of Archangel, and return it to him will complete the event. With the Cloak of Invisibility, you will be allowed onto the castle grounds. Will you be able to infiltrate the castle and retrieve what is needed without fear?

When you have successfully created the Cloak of Invisibility, you may use it to enter the Blood Castle. To Create the Cloak of Invisibility you must combine a Scroll of Archangel and a Blood Bone of the same levels. You will need the level of cloak that will match the level of Blood Castle you will be entering.

How to Gain Entry to Blood Castle

You will need to create the Cloak of Invisibility using the Scroll of Archangel, the Blood Bone, and a chaos Jewel. Only items of the same level can be combined to create the Cloak of Invisibility for that specific Blood Castle.

The items needed: Scroll of Archangel, Blood Bone and Jewel of Chaos

The Blood Castle is separated into Level Restrictions:
1 - LVL 15- 80
2 - LVL 81 - 130
3 - LVL 131 - 180
4 - LVL 181- 230
5 - LVL 231 - 280
6 - LVL 281 - 330
7 - LVL 331- 400
8 - LVL 400(3rd JOB)

Blood Castle Rules

- Warping command will work in Blood Castle
- Only a maximum of 10 players are allowed per each Blood Castle level sub-server
- If you die in Blood Castle (you will not lose experience, lose zen, or drop items)
- Specific skills can be used in safety zone of Blood Castle ( Attack/Defense buff, heal, soul barrier, swell life)

Rewards

- Members who survived once the event is over will all receive one Jewel of Chaos
- According to what each character breaks will gain tremendous experience. (ex: statue...returning weapon...etc)


DEVIL SQUARE

Enter as one of 10 MUtizens to engage the forces of Kundun as they spawn in front of you in a endless barrage of attacks. Either alone or in a team only the strongest will survive the Devils Square. With the Devils Invitation, you are granted access into the Devils Square, where your strength will be tested.

How to Gain Entry to Devil Square:

Only 10 characters are allowed into the Devils Square at one time, and they need the correct level of Devils Invitation to go inside. The Devils Invitation is made from combining the Devils Eye and the Devils Key with a chaos jewel in the Chaos Machine.

The Items Needed: Devil's Eye, Devil's Key and Jewel of Chaos

The Devil Square is separated into Level Restrictions:
1 - LVL 15-130
2 - LVL 131-180
3 - LVL 181-230
4 - LVL 231-280
5 - LVL281-330
6 - LVL 331-400

Devil Square Rules

- The warp command can be used after entering Devil Square.
- Other players are not allowed to enter after the 10 slots have been filled.
- When the character gets killed in Devil Square he will be warped back to Noria.
- PK is not possible in Devil Square.

Rewards

- Members inside of Devil Square can keep all items dropped in Devil Square.
- Depending on your score which is based on how many monsters you kill your character will gain a lorge experience bonus.


CHAOS CASTLE

Friend or Foe? Inside the Chaos Castle you fight to the death. Fight for prestige or prize, but there can be only one. With the Armor of Guardsman you are disguised to look like your enemies, where no one will be able to tell who's who.

The castle will fill with a mix of up to 70 users and the remainder being monster for a combined capacity of 100 occupants. All occupants will be automatically placed into the appropriate Castle. A minimum of 2 players is required for one to start.

Chaos Castle Level
1 - LVL 15-49
2 - LVL 50-119
3 - LVL 120-179
4 - LVL 180-239
5 - LVL 240-299
6 - LVL 300-400

Any player may enter the Chaos Castle as long as they fit into the minimum level requirements. The event will automatically start every four hours throughout the 24 hour day.

Players must buy the Armor of Guardsman at the NPC which he/she can do at anytime. But will only be allowed to enter the Chaos Castle when the event is getting ready to begin.

Up to 70 participants may enter and is based on first come first serve. Upon entering the Chaos Castle then Zen Amount will be automatically deducted from your inventory and the cumulative Zen will be awarded to ONE random player.

When the event starts it becomes a Free For All. The Strongest player will win the event. Players receive one (1) point for a kill to another player and two (2) points for killing a monster. During the event the Arena will decrease in size making it also possible to fall off the sides. If killed or you have fallen off the side you are eliminated from the event and will be sent to Devias.


GOLDEN INVASION

The Golden Invasion is an attack of golden monsters. Whoever kills a golden monster will recieve a box of kundun as a reward.

GOLDEN GOBLIN - Drops Box of Kundun +1. It can be found in Lorencia and Noria Map
GOLDEN TITAN - Drops Box of Kundun +2. It can be found in Devias Map
GOLDEN DRAGON - Drops Box of Kundun +3. It can be found in Lorencia, Noria and Devias Maps
GOLDEN LIZARD KING - Drops Box of Kundun +4. It can be found in Atlans Maps
GOLDEN TANTALOS - Drops Box of Kundun +5. It can be found in Tarkan Maps


WHITE WIZARD INVASION

From time to time the White Wizard and his Orcs attack. Whoever fights the invasion may receive a special "Wizard's Ring" that icnreases your damage with 10% and speed with 10.


CASTLE SIEGE

Castle Siege Basic

- There is only one Castle on Valhalla in the Valley of Loren.
- Move to Lorencia (239, 13) to enter the Valley of Loren.
- There is no level restriction for entering the Valley of Loren.
- The Valley of Loren map is PVP for all, even if you came from a non-PVP server.
- During the actual Castle Siege event, you can attack your opponents without holding down the CTRL key.
- Items that normally could drop when you are PKed with Outlaw status will not drop during the Castle Siege event.

Siege Participants Requirements

- All participating guilds must have a Guild Master that is at least Level 200 or higher (no Class restrictions).
- All participating guilds must have at least 20 members or more.
- In order to actually be able to interact with the Castle’s devices or to even win the event, a guild must be a part of an alliance.
- Anyone in the Valley of Loren can "participate" or interact with players, but these members or guilds can’t actually win the event themselves.
- If the guild that holds the castle disbands at anytime, they will forfeit the castle.
- There can only be three attacking guilds during the event.

How to register for a siege

Qualified guilds must talk to the Guardsman NPC and press the "Announce" button and their registration will be accepted.

Only the guild master of the main alliance can announce "intent to siege" to the guardsman NPC.

All members of a guild that has announced their intent to siege can collect and submit Signs of Lord during the registration period.

When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry.

When the guard NPC is clicked Siege status information will be shown.

Guilds are ranked according to several factors, including how many Signs of Lord have been obtained.

Computation for registration rank:

Registration Ranking = ((Number of registered Signs of Lord * 5) + Number of Guild Members) + Level of Guild Master /4

Siege Status

Truce Period - Starts from the end of siege till the start of the next siege. Alliances can only be forged during this time.
Siege Registration Announcement - Time for guilds to announce their intentions to attack the castle.
Registration period - Time to compete for the top 3 slots for the siege by using Signs of Lord to enhance their ranking.
Announcement of Qualified Guilds - Announces guilds that have been accepted into Castle Siege.
Seige Start - Starting time for Castle Siege.

Siege Battle Basics

When the the guild registration is complete, the invading team and their allies will have a sword icon and defending and their allies will have a shield icon.

- PK penalty does not apply to the guilds of the invading and defending team.
- The above condition is applicable only in the Valley of Loren.
- PK penalty will not be applied to both invading team and defending teams but will be applicable to other characters who are not participants.
- The Guild Masters will have a crown mark on the top instead of sword or shield mark.
- Neutral characters will not be marked as attackers or defenders.
- Guild registration/withdrawal during the battle is not allowed.

Siege Players

- The invading team will have a sword icon and the defending team will have a shield on top of their character.

- The guild master will have a crown icon instead of sword or shield. (A blue crown for the defending team and a red one for invading team)
Neutral character can attack while pressing [CTRL].

Deployment

Basic Policy and Winning condition

- The alliance under the invading/defending team will automatically be sorted into each invading/defending team.
- Attacking your own troops is possible by pressing Ctrl key, as well as certain AOE spells will cause damage to your own allies.
- Range attack can give 80% reduced damage to your own troops and 60% reduced damage for other troops.
- To win Castle Siege, the guild master's official seal should be registered in the pedestal located at the dragon tower, and if it is successfully registered, the lord of the castle is updated with the player who registered.
- Only the guild master can register the official seal in the pedestal.
- To register, press it for 30 seconds and if the 2 switches that are needed for stamping are cancelled or the character gets killed, the registration will fail.
- If there's remaining time, even if the registration was successful, the battle will continue but the 2 camps of invading/defending team will be exchanged.
- The guild with their official seal registered at the end of the siege will become the lords of the castle.
- The guild that owns the castle (including the alliance) can warp into the Valley of Loren to go the castle.


CASTLE SIEGE ITEMS

Potions of Bless and Soul

These potions are required for destroying the castle gates and statues.

* Weapon durability rapidly deteriorates when attacking the castle gates and statues without first taking the potion, which greatly reduces the weapon's attack power.

Characteristic of Potion of Bless

- The duration of the effect is 60 seconds.
- +20% damage increase is applied when attacking the castle gate and statue but it's not applicable in PvP.

Characteristic of Potion of Soul

- The duration of effect is 30 minutes.
- Restore AG +8.
- Increase defensive power from lightning and ice by 50%.
- Increase attack speed +20.

Creation method for potions

- Talk to the Chaos Goblin and select Chaos Mix
- Potion of Bless: 5 potions will be created using 1 Jewel of Bless; Potion of Soul: 5 potions will be created using 1 Jewel of Soul.
- The zen requirement is 100,000 zen per Jewel of Bless and 50,000 zen per Jewel of Soul.
- Potion of Bless and Potion of Soul can be used the same as regular potions by using the shortcut keys Q/W/E.
- When the player uses the Potion of Bless and Potion of Soul, potions that are being used will be indicated at the top of the screen.

Soldier NPC's

- Because the invading team would be bigger than the defending team with 3 united guilds, the defending team has the option to use Soldier NPCs.
- The defending team can purchase the Soldier NPCs in the castle. They can choose between an archer-type soldier or spearman.
- Soldier NPCs can also be purchased through the merchant NPC of the invading/defending teams.
- Only the Guild Master and Assistant guild master can place Guard NPCs.
- A maximum of 100 soldiers can be deployed at any time. Drop the soldiers at the desired location where they will be summoned as soon as the siege starts. They will start attacking the invading team as soon as they are summoned.


CASTLE SIEGE SKILLS

Cresent Moon Slash

Character class : Blade Knight
Skill attack power : 90
Mana : 22
AG : 15
Attacking distance : 4
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Wind Blades

Character class : Soul Master
Skill attack power : 90
Mana : 150
AG : 10
Attacking distance : 46
Characteristic : Double impact with one attack
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Heaven Arrow

Character class : Muse Elf
Skill attack power : 120
Mana : 20
AG : 15
Attacking distance : 8
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.

Spiral Splash

Character class : Magic Gladiator
Skill attack power : 75
Mana : 20
AG : 15
Attacking distance : 5
Characteristic : Double slash attack with one attack
Mechanics : Can be used when a sword is equipped

Mana Rays

Character class : Magic Gladiator
Skill attack power : 85
Mana : 130
AG : 7
Attacking distance : 6
Characteristic : Double slash attack with one attack
Mechanics : The skill will be activated only in the Siege Warfare map during the battle. Can be used when equipped with a staff.

Fire Spines

Character class : Dark Lord
Skill attack power : 150
Mana : 30
AG : 10
Attacking distance : 6
Mechanics : The skill will be activated only in the Siege Warfare map during the battle.


CASTLE SIEGE FUNCTIONS

Major components of the Castle

The Castle Gates


- The castle gates have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the castle gates, therefore it is strongly advised to take a Potion of Bless or Soul before attacking.
- When an alliance guild wins the castle while the castle gates are destroyed, the gates will not be restored until the siege is over.
- The castle gates can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

The castle gates are divided into 3 parts; with an outer part, a middle part, and an inner part.
It is possible to penetrate the castle even if only one gate is destroyed.

Guardian Statues

- When all 4 statues inside the castle have been destroyed, the shield blocking entrance into the Dragon Tower vanish.
- Only the players of the defending team can enter through the shield.
- Recover HP/MP/AG around the guardian statue and recovery rate can be upgraded up to maximum of 3 stages.
- The Guardian statues have defensive power/durability (HP) and can only be attacked during the siege. Weapon durability is greatly reduced when attacking the Guardian statues, therefore it is strongly advised to take a Potion of Bless or Soul before attacking.
- Guardian statues can be upgraded up to a maximum of 3 stages of defensive power and durability. (upgrading and restoring is not possible during the battle)

Guard towers

- Guard towers play a role in protecting the Guardian statues once the battle starts.
- Guard towers attack invading parties around them.
- Guard towers can be attacked just like Guardian statues or Castle gates.

Dragon Tower

- This huge tower is located at top of the castle. The tower is divided into a shielded entrance and an upper floor.
- The upper floor of the Dragon Tower houses a pedestal with the official seal of the lord of the castle.

The entrance to the Dragon tower is protected by the shield which blocks the invading team's forces.
To penetrate the Dragon tower all 4 Guardian statues need to be destroyed.

Registering the official seal

- The upper floor of the Dragon tower houses a pedestal with the official seal of the lord of the castle.
- When the guild master of the alliance succeeds in registering the official seal with the pedestal, their sword symbols will turn into shields and they will now have to defend the castle.
- The guild with their official seal registered at the end of the siege will be the lord of the castle.

Siege weapons

- The siege weapons are placed at the respective fields of the invading and defending teams.
- Click siege weapons to view the menu to select the attacking location.
- Players can view the location being attacked when using the siege weapons.


CASTLE SIEGE OPERATION

Castle Operation

The lord of the castle can collect the taxes from using the stores and other systems operated by the corresponding cluster. Adjusting tax rate and settings for castle operations is done through the senior NPC located in the Dragon tower.

Role : Maintenance and upgrading of 6 castle gates and 4 guardian statues, tax adjustment
Repairing/upgrading is not possible during the siege.
Tax adjustment is applicable starting from 2 hours after the siege till the next siege.
Tax will not apply during 2 hours of the siege. Lord's Mix

Maintenance/upgrading of castle gates

To check the status of the castle gate click the senior NPC.
Castle gate layout (3 stages)
Defense power (3 stages)
Unselected castle gates will be displayed in gray color.
When the durability is 100% the "Repair" button will be deactivated
Button for upgrading durability (HP)
Button for upgrading defense power (Armor)

Status

Red - when destroyed
Orange - needs to be repaired
White - normal


CASTLE SIEGE SYSTEM

Status, command system

For the guild members of invading/defending teams, there's a display of the siege status (mini map) at the lower right side of their screen.
- It displays the player's location, command status of guild master, deployment plan of the castle and status of the castle.
- It will be displayed when the siege warfare starts and it will disappear when the siege warfare is over or moving to a non-battle area.
- You can turn the display On/Off by pressing the [Tab] Key.
Command functions are only given to the guild masters of invading/defending teams and it's possible to command the attacking location to the guild members by using these functions.
- The guild master can command the siege status to the guild members by using attack commands (sword icon: Attack), shield commands (shield icon: Defense), standby commands (flag icon: Stop).
- A total of 7 groups can be commanded from this menu.

Life Stone

Only the guild master or assistant guild master of the invading team can use the life stone. Once the life stone is created it functions as a respawn point for the entire guild. When the invading team's character gets killed, he will respawn from the life stone and not from the outside of castle.

- When invading team's guild member (including united guild) gets killed, he will respawn nearer from the battle zone.
- Can only be used by the invading team.
- There is a 60 second timer for placing the Life stone.
- Due to its special powers, it will restore HP/MP/AG to the invading team's characters around it (3 tiles) at the certain time.
- Life Stones can be destroyed when attacked by the invading/defending teams.

Creating a Life Stone

- Life Stones can be created through the chaos mix.
- Life stone forumula = Jewel of bless 5 + Jewel of soul 5 + Jewel of guardian 1 + Jewel of Chaos 1 + 5M zen

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